Vector Expanse is rolling out in several major updates with intermittent patches.
The plan as it stands currently is:
¶ Current Status - November 18, 2024We're migrating from Unity 2021.3 to Unity 6 and going back to the original terrain system and digging system, though we will be adding that digging system in at a later date. For now we won't have terraforming but all other features shall remain intact once we fire the service back up once the code migration has been completed. ¶ LicensesAll software licenses this project uses. ¶ Current Development & RoadmapWe have moved the list of progress and Roadmap to our new project management provider Trello. You can view it here! ¶ Stability Status✅ Account Stable ✅ User Spawned Objects Stable ☐ Terrain Stable ☐ Scene Stable ¶ VersioningWe are now operating on a major.minor.patch versioning system. Public beta begins at v1.0.0 with frequent micro-updating due to our automated patching system. |
¶ Working as of November 18, 2024
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This is what working with four monitors looks like!
Starting with top left monitor we have Putty SSH window to manage the server, then we have WinSCP connected over SSH to same server. Top right monitor we have Unity Editor running local development copy of the cluster server. Next on bottom left we have Atom as my IDE of choice complete with Unity auto complete, and finally bottom right monitor we have Unity Editor running the game client.